While not exactly our best kept secret, today we’d like to officially announce crossplay as a core feature for Vox Machinae. And when we say crossplay, we mean VR players together with screen players, support for all major PC VR headsets, and basically all the control schemes you can shake a tracked stick at!
As you may very well know, Vox Machinae is built from the ground up to be a VR-first title. What you may NOT know, is that it's also being designed to play wonderfully on flat screens such as the one you’re looking at right this moment. Naturally over the course of development we got to thinking, what if both our VR and non-VR folks could all play together? So that’s exactly what we set out to do, carefully balancing the pros and cons of each platform so they could compete on the same skill level while retaining the advantages of each.
Speaking of platforms, we’re supporting all the major PC VR headsets at launch, specifically Oculus Rift, HTC Vive, and now Windows Mixed Reality. And we didn’t stop there, players who purchased Vox Machinae on the Oculus Store will be able to play with players who own the game on Steam. Finally a game that can settle the age-old VR platform debate via giant robots with rockets and frickin’ laser beams.
With so many platforms, controlling those giant robots had to cover a wide range of input devices. As VR progressed through the years from curiosity to the consumer market, the way players controlled VR games went through many iterations too. From fumbling around for your mouse/keyboard on DK1/2, Xbone gamepad’n it at Rift’s launch, to motion controls with Vive/Touch, We’ve developed through (and learned to support) it all. Seriously, by this point we think it’s safe to say that we’re likely the longest in-development VR title to date. So one of the happy accidents that came with the territory was incorporating all those control schemes along the way, meaning you can play whichever way suits you best.
So no matter HOW you or your friends choose to Vox Machinae, you’ll be able to fight together when it launches later this year in Early Access form.