Phew, what a year 2020 has been. It’s been a rollercoaster of variable productivity, safety measures, shocking headlines and interesting developments both abroad and at Space Bullet. As any other small company working through the pandemic we did what we must to keep things humming along. At times this meant working from our respective homes. At other times it meant frantically wiping down surfaces, fashioning makeshift shower curtain barriers and donning masks that remain glued to our faces to this day. Through it all, our resolve to make VOX bigger and better remains unshaken and we’re psyched to make this year the most important milestone for both Vox Machinae and Space Bullet.
But hey I hear what you’re saying: “I came here for VOX content update stuff, does that still happen even?” Certainly, and I promise I’ll get to that but first — some context. A large chunk of the company’s current work efforts are super top secret and have to stay at Space Bullet for the time being. We will, however, start revealing some of the fruits of that labour this year so we’re super excited. But enough teasing the future and reminiscing the past, onto the goods of our latest content update:
Everyone has to learn the basics at some point, after all, a good understanding of VOX’s mechanics is key to long-term enjoyment. We’re grateful to our many dedicated players who continue to take it upon themselves to spread the VOX knowledge base. We’d like to pitch in and make this process a little easier so we’ve developed in-game training missions and info briefings that cover a wide variety of topics. Here’s a listy taste of the training goodness:
Because VOX’s giant robots have arms with guns training on targets at varying distances, they must aim at a single point in space. This convergence ensures their beefy guns hit their intended target accurately. Some cases of convergence are especially tricky such as when leading a target, because you have to aim some distance ahead to account for travel time. With this update, the game can now figure out which is your intended target and set the convergence distance plane accordingly for a more natural aiming experience, even while leading.
Our iconic Hangar background musical track is receiving some more love, with additional variety depending on which menu the player is currently in. Cryptic Tundra now features its very own brand-new track, so prepare to get jammin’! Sound effects have been added for our convoy trucks, changing grinder weapons/loadouts, and ambient audio for our factories.
Everyone who looks for an online match in VOX asks our master server for a nice up-to-date list of the matches and players currently active. In rare situations reaching the master server for a query can be a bit hit or miss, so we’re introducing additional master servers to better distribute global coverage for more robust access.
We felt our radar modules weren’t getting the playtime they deserved, so we went in and retooled them to give players a better bang for the buck. Signal boost has been merged into Absorbent Coating, and you will now receive both effects while you aren’t moving too much. Target Recognition now shows overheated grinders and can detect enemy hammer missiles, too.
Drill’s fuel capacity has been increased to allow for farther reaching jumps between drills. Speaking of arial capabilities, its jets have been tweaked for added air control. In other news, we’ve instructed the Hangar technicians to slap thicker armour plating on the top surface of Goldrush. Players should now be able to take a few more dings to this previously “squishy” part of its body.
And as always, our new update comes jam-packed with our usual bevy of fixes, improvements and tweaks to that winning VOX formula. We even sneaked in a few extra secret goodies, so keep a lookout for those buried deep within. Thanks for your continued support, we’ll see you on the battlefield.