Decker, aka "Salvage, Dicer, or Last Boss," has never been player-controllable, till NOW!
we’re putting you in the hot seat of this beauty. Here's a taste of what Decker will bring to the table:
To improve intermission quest clarity, We're adding floating bubbles next to character's heads who's conversations progress story threads both critical and minor. There will be bubbles to differentiate between major or minor quests, and ones to show that a character needs an item before the story can proceed.
This is for those who just wants to dive into the action without the intermission stuff. We now present a clear skip option before each intermission except the 1st one (so players can still learn how to move around for the briefings).
Quest 2 was a bit limited on how much it could handle textures rendered offscreen. Quest 3 allows us to kick things up one significant notch while also decreasing the time it takes before popping that lovely detailing in front of your grinder.
Let's just crank this dial up and see how high we can go, shall we? Oh neat, we can actually feed a much higher resolution to those sharp panels, and things are still working nicely .
This one is a bigger deal than the techie title makes it out to be. Essentially, we can better sample edge detailing, with the best part being that the game shows better semi-transparent effects such as smoke, debris, and explosions.
Another standout feature we had disabled in the port from PCVR to Quest2 were the little rocks/shrubs/stuff scattered all around VOX's levels. It was just too much geometric complexity for it to handle along with everything else being crammed into such a tiny package. Quest3 ups the performance ante, so let the sprinkling begin once more!
Yep you read that right, we finally got the PC version’s glass to work well enough on Quest3 to include it. Now if only we had enough extra juice to include the cracked effects, well there’s always next time!
chuck this one in the “nice to have” slot. Now on Quest 3, players can play with upto 12 grinders in offline practice matches. More chaos is now possible!
So another jam-packed VOX release, including some quality of life and Quest3 platform improvements. We're so thrilled to finally be able to round out our original core vision for the grinder roster, and can't wait to hear about all the unique ways Decker is changing the game.